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Indiana Jones and the Emperor's Tomb
 
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The Emperor's Tomb
 

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  Indiana Jones and the Emperor's Tomb

9. THE EMPEROR'S TOMB


CUT SCENE: Wu Han pulls Mei Ying and Indy aboard. They all share a conversation about their plans. They sail to Sian.


9A. Tomb of the First Emperor


Objectives: Survive the deadly trials of the outer sanctum. Open a passage into the heart of the tomb. Artifacts: Shang Statuette

CUT SCENE: Indy opens the Emperor's Tomb. He and Mei Ying drop in. They blab about the tomb and then Indy gets startled by a snake.

Walk down the hall until you reach the golden pillar. Spin the pillar.

CUT SCENE: Indy opens a door and decends into a pit.

Watch for the spikes. Where the spikes come out is where a wall will soon smash. Stay out of their way.

Watch the wall. When the spikes appear, get ready to climb on to that block/wall/thing. Make your way to the top by climbing from smashing block to smashing block as they appear.

Go back down the hall and through the door which you opened.

CUT SCENE: Goodness. Gracious. Great balls of fire!

Time it just right and jump out and swing on the beam when the flames are off. Now face left and double swing to the next passage. Swing to the golden door and pull the lever on your right.

Go through the golden door. What purpose did all that serve? Oh yes...run down the hall and go through the door on your right.

CUT SCENE: Skeleton and orbs. Hmmm...

Through a skull then run through as the orbs recharge. Throw another skull and then jump to your right over the hole. (I will assume you will know to throw skulls from now on so I'll just give directions. FYI, the Pa Cheng doubles as a "skull" with a plus: it comes back to you.)

Hang drop down then ledge in front of you and grab the Shang Statuette. Now jump to the small ledge behind you and climb out of the chasm.

Jump the next chasm and then turn right and run along the right side of the hole and climb up to the fountain. Now jump across the way to the lever. (Yes. Throw a skull first.)

When you're ready jump over the chasm towards the door. Jump jump over the last hole and go through the door. Exit the section through the main door on your left.


9B. The Path of Unseen Peril


Objectives: Survive the Trial of the Unseen. Protect Mei Ying. Artifacts: Qin Lawbook

Walk down the stairs on either side of you and fight the Black Dragons.

CUT SCENE: Spirits manifest themselves. One turns into a zombie, the other stays a spirit.

Fight and defeat the spirit and the zombie, while protecting Mei Ying.

CUT SCENE: Indy and Mei Ying run into the next chamber.

Go back out through the door you came in duriing the cut scene and fill up at the fountain. Now go back to where Mei Ying is and take out the Mirror of Dreams.

Walk forward slowly. You will see the invisible wall. Run between it at just the right moment and jump out before you get smashed.

Now watch the patern of the spikes and hop over them at the right times. Now there are two invisible walls. When the first starts to open, run to the second. When the second opens, run through.

Drop down to the illuminated ledge in the shaft ahead. Then jump across to the next closet ledge. Drop down to the next and then Pull yourself up on top of the real wall. (This is not the way the game intended you to beat this, but it works.)

Walk on the edge of the nearby "gold" wall and then jump from it either onto or over the next gold wall. One way or another, make your way up the gold stairs.

At the top of the stairs pull yourself up to where the lever is and pull it.

CUT SCENE: The traps are turned off and Mei Ying joins you.

Go back to the fountain and fill up if you need to and then return to the door and go through it.

While Mei Ying occupies the Black Dragons for a bit, hop up onto the ledge on your right and go into the alcove. Turn left and pick up the Qin Lawbook for the pedistal. Now would be a good time to go help Mei Ying. Pick up the Tiger Strength Poition before you exit to your right.

CUT SCENE: Can't go through the door, so we'll do it the hard way.

Use the Tiger Strength Poition and fight more Black Dragons and a couple spirits.

CUT SCENE: Indy and Mei Ying go through the door. Indy falls through a trap door.


9C. The Bells of the Dead


Objectives: Find a way into the Terracotta Maze. Solve the Riddle of the Spirit Bells.
Artifacts: Jade Luibo Board

CUT SCENE: Indy lands his fall and exits the shaft.

Fight the zombies and their spirits and then go through the door. Go down the stairs and through the next door. Cross the bridge.

CUT SCENE: Terracotta guards are possessed by spirits.

Go through the double doors and take out the Mirror. Climb the gold ladder (on either side of you). At the top grab the Jade Luibo Board. Now climb back down.

Go through the next door and walk to the center of the bridge.

CUT SCENE: The bells above the bridge make three tones and then the camera pans to the bells on your right.

Take out the Mirror and cross the chasm on the golden bridge to the bells on the right.

Walk up to the bells and activate them with Y. Now play the tones as they were played for you. Solution below.

[1][2][3][4][5]

Play them in this order: 1,3,5

Take out your Mirror and walk to the next set of bells.

Play 2,4,5,1

To the next and play 2,4,3,5,1

Go to the last set of bells and play 3,2,1,5,4

CUT SCENE: Door opens.

Walk to the open door and go through.


9D. Von Beck's Revenge


Objectives: Survive Von Beck's Wrath. Locate a portal into the Underworld.

CUT SCENE: A hall with terracotta statues and beams.

Jump out over the chasm and whip swing across.

CUT SCENE: Von Beck has returned and this time his brought something which can really cause some damage.

Run forard away from Von Beck. Jumping and swinging where you need to. Good luck! There's not much I can do here. It's all up to your gained skill throughout the game. Here's a couple hints though:

- Don't always try to center your self when you swing. You'll swing no matter what. Don't worry.

- Keep on running. No matter if you're swinging or jumping always have Indy throttle pushed (hehe).

- The music and sounds are designed to get your blood pumping. Mute them if you have to in order to concetrate on the task.

- That arm doesn't really serve much purpose other than to obstruct your view. Just ignore it.

- If you don't jump off of your swings you won't swing as far, therefore you won't risk falling into oncoming chasms.

- THE SWINGS AND CHASMS ARE MORE OF A THREAT THAN VON BECK!

- This part gets very frustrating and should have not been put in the game for many reasons. If you need to, take a break from it. Believe me, its not you. Every Indy game has at least one corny puzzle/fight.

At the end of the chase you will come to a ramp. Slide down it and swing across on the beam at the end. Now turn around and wave goodbye to Herr Von Beck.

Walk through the door and to your left. Go through the next door and navigate your way on the left to the portal.

CUT SCENE: Indy runs into the portal!


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Today 12. December 2017
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