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Indiana Jones - Print
 
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  Indiana Jones - Print

The World of Indiana Jones (1994)


 

Now you can travel to exotic lands, challenge ancient mysteries and brave dangers byond imagining. Plunge into a world of treacherous spies, thrilling chases, arcane artifacts and non-stop excitement with the greatest hero of them all! This book gives you everything you need to begin your adventuring career. Learn how to create a character, and the allies and enemies he's likely to encounter in his travels. Then get ready for the ride of your life with an Indy miniadventure!


Indiana Jones and the Rising Sun (1994)



Japan, the 1930's: a place of danger, mystery and adventure. Hidden temples house mysterious artifacts, ancient beliefs clash with modern culture and dark forces prepare to plunge the island nation into war. Travel to this strange and exotic land and learn its many secrets. Confront the power of the militaryl delve into the puzzles of the priesthood and then enter the twilight world of the Japanese occult. This book features tips of gamemastering in the World of Indiana Jones, the gamemaster screen, source material and adventure hooks for playing in Japan of the 30's and a short adventure. "Indiana Jones and the Masamune Blade".


Raiders of the Lost Ark (1994)



The first movie in the now-legendary Indiana Jones series finally has it's roleplaying game companion. Journey from the jungles of Peru to the desert wastes of Egypt; investigate a hidden Nazi sub-base or search the dusty stacks of Marshall College's archaeological library and, all the while, dodge Nazi bullets, swing over deadly pit traps, and remember to keep your hat on! This book supplies gamemasters and players with invaluable information concerning The World of Indiana Jones and chronicles the sites, events, and personalities featured in the movie. Background information, never before-revealed historical notes, and detailed maps accompany nearly every description or movie adaptation. Plus, all the statistics and game mechanics needed for use with The World of Indiana Jones roleplaying game! Also included in this supplement is a complete Indiana Jones solo adventure - an excellent introduction to the World of Indiana Jones for beginners and veteran roleplayers alike!


Indiana Jones and the Tomb of the Templars (1995)



When the Knights Templar fled France in the 14th century, they took their treasure with them. A treasure so powerful, so deadly, so evil that it was locked away from the sight of mankind. Now a race has begun to find this mysterious treasure before it falls into the wrong hands. But finding it will be the easy part. Surviving it is the problem. And all of this is only the beggining--this first adventure/source material collection for The World of Indiana Jones also contains Indiana Jones and the Druids' Curse and Indiana Jones and the Sword in the Stone. Three harrowing, action-packed adventures to satisfy your appetite for thrills!


Indiana Jones and the Lands of Adventure (1995)



Adventure waits everywhere, especially when you're traveling with Indiana Jones. Visit Europe, the Middle East, South America and the Orient, stopping in exciting cities and mysterious places, and finding danger and drama all along the way. This book invites you to travel the globe, and gives you the tools to do it. Loaded with sites, settings and adventure hooks, as well as generic lacations you can incorporate into your campaign, characters shouldn't leave home without it.


Indiana Jones and the Golden Vampires (1995)



Watch the fog roll in over the bay. Take a stroll down busy Market Street. Explore the streets of Chinatown. Mingle with the many people on Fisherman's Wharf. See all of the sights that San Francisco has to offer in this book ... but be prepared to experience exciting adventures and solve puzzling mysteries along the way. This book contains useful information for planning adventures in a new location - San Francisco. Not only is there an adventure inside that will introduce both the gamemaster and the players to this exciting city, but there are three more action-packed adventures as well thar will provide even more excitement. So, if you're looking for a good place to base a campaign, look no further. San Francisco is your gateway to adventure!


Indiana Jones and the Temple of Doom (1996)



Join famed archaologist and adventurer Indiana Jones as he travels the Orient! Visit the decadent pleasure palaces of Shanghai, the mystical villages of India and the majestic castles of the independen Asian provinces. But beware for the forces of darkness have begun to spread across the land after a centruy of dormancy. The evil Kali worshippers and their Thugge minions seek to bring the world under the control of their dark goddess, and they will stop at nothing once they gain possession of the Sankara Stones. This book explores the sites, characters and events of the second movie in the legendary Indiana Jones series, providing never-before-revealed facts fo Indy's Asian journey. Plus, two complete adventures bring characters right into the action, allowing gamemasters to easily incorporate the cultists, gangsters, and mysterious forces of the Orient into their campaigns.


Indiana Jones Adventures (1996)



Deep in the heart of the dust-filled pyramid, in a room untouched by human hands for thousands of years, a group of brave adventurers seeks entrance to the main burial chamber. Hieroglyphics sprawl across the walls of the entryway, daring intruders to attempt to penetrate the tomb, promising severe retribution for those foolish enough to take the chance... Indiana Jones Adventures brings this world of action, archaeology, and mysticism to life. Based on the simple yet flexible D6 System rules, the game thrusts you into the pulse-pounding excitement of the movies in no seconds flat! Herein you'll find all of the skills, equipment, and characters you need to run Indiana Jones scenarios. A solitaire adventure gets you into the game right away, and three multi-player adventures provide enough material to play for hours. Includes The World of Indiana Jones D6 rules!


Indiana Jones Artifacts (1996)



Archaeologists, historians, and treasure hunters have long sought the ancient artifacts of the world. But many who ventured too close to such treasures never returned from their quests, for they fell victim to dense jungles, the journal of one such archaeologist has been unearthed, and is secrets are revealed here for the first time. Each artifact's entry contains its description, value, last known location, history, and powers. In addition, the gamemaster will find a list of parties currently seeking the artifact, rumors and legends concerning its whereabouts, and adventure ideas for integrating it into a campaign. This book is an invaluable asset to any who dare to seek the great treasures of history. But be warned, for many who delve into the realms of the past never return ...


Indiana Jones and the Sky Pirates and other Tales (1996)



Deadly and mysterious flying discs hold the world in a grip of terror ... the horn of a mythical beast casts a curse upon its owners ... an ancient prophecy comes true, bringing death in its wake... These are the perils at the heart of three Indiana Jones novels: Indiana Jones and the Sky Pirates, Indiana Jones and the Peril at Delphi and Indiana Jones and the Unicorn's Legacy and now you can relive the adventures. Between these covers you'll find all the characters from these stories, allies and enemies, readyto be dropping into your campaign, fascinating locations, new artifacts and adventure hooks. Also included are two full-length adventures and tips on panning novels and movies for roleplaying gold.


Indiana Jones Magic & Mysticism: The Dark Continent (1997)



Join Alan Mauberg's expedition to track down eminent anthropologist Dr. Adrian Braidthwaite, lost in darknest Africa while researching shamanistic and spiritual phenomena, Learn of mysterious magical and mystical forces, methods for shaping this energy to accomplish specific feats, and other secrets of the deep jungle that have yet to escape into the civilized world. This book shows gamemasters and players how to bring magic inot the world of Indiana Jones. Unearth information on three distinct types of magic: - Shamanism: the art of calling and controlling spirits. - Witchcraft: powerful magic that comes at a price. - Sorcery: using deadly forces to attack your enemies. Plus guidelines to create characters who can wield these dangerous powers! By the way, you might want to bring a weapon ...


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Today 12. December 2017
  -  Indiana Jones is a registrated trademark of Lucasfilm www.indianajones.com

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